Guild WarsFree-MMORPG on our laptop!
The game is playable on a mid-range laptop without too much problem. Slowing down a bit when there's a lot of details, but it stills acceptable.
Game SettingsScreen Resolution: 1280x800 - full screenTerrain Quality: HighReflections: DefaultTexture Quality: HighShadow Quality: MediumShaders Quality: HighVSync: OnPost-process effects: OnBetter texture filtering: OffMinimum FPS15 fpsMaximum FPS30 fpsAverage FPS22 fpsVerdict:Ok PlayabilityMax Payne 2: The Fall of Max Payne
MP2 is a outstanding action game. The game has incredible graphics and doesn't need a big machine to run well!
Don't bother too much about this one. It is more than playable. The game runs perfect. This is cool, because its a high quality game and there's plenty of mods for it.
Game Settings
Screen Resolution: 1280x800 - full screen - 32bit color
Texture Color Depth: High
Texture Resolution: High
Texture Filtering: Trilinear
Triple Screen Buffer: Off
Shadow Quality: Medium
Decals: High
Projectiles: HighMaterial Variation: High
Post-process effects: High
Fog: On
Flares: On
Mirrors: On
High detail Ragdoll: On
High detail particles: On
Pixel Shader Skins: On
Minimum FPS
20 fps
Maximum FPS
75 fps
Average FPS
45 fps
Verdict:
Excellent playability!
Quake 3 ArenaSee how the classic runs on our mobiles.
Quake 3 Arena runs very well on mobile. It's a quite old game and it's normal. It is old, but it is fun!
Game SettingsGL Extensions: OffScreen Resolution: 1280x800(custom cfg file)Color Depth: DefaultFullscreen: OnLighting: LightmapGeometric Detail: HighTexture Quality: MaxTexture Depth: 32bitTexture Filtering: TrilinearMinimum FPS45 fpsMaximum FPS60 fpsAverage FPS60 fpsVerdict:Excellent Playability!Unreal Tournament 2004
UT2004 is pretty "performance hungry" for a mobile computer 'cause of its long view distance. Here is my test.
I was pleasantly surprised when i tryied UT2004 on my mobile computer. I was able to run it at a pretty good setting with too much performace loss. Look at the screenshots. The game is far from ugly. In deathmatch mode, fps was between 30 and 50 without slowing down. In onslaught mode, fps was at 20 which is the limit to be playable.Game Settings
Screen Resolution: 1280x800 - full screen - 32bit color
Texture Quality: Normal
Model Quality: Normal
World detail: Normal
Physics: Normal
Shadow Quality: Low
More Detailed Textures: Off
Trilinear Filtering: Off
Weather: On
View Distance: 70%
Minimum FPS
19 fps
Maximum FPS
75 fps
Average FPS
30 to 50 fps (depending on the game mode)
Note: If you're able to play UT2004, you'll be able to play UT and UT2003 with better performances.
Verdict:Good playability!